using System.Diagnostics.CodeAnalysis;
using GameFramework.Managers;

namespace Asteroid.Content
{
    /// <summary>
    /// All the fonts used in the game.
    /// </summary>
    [SuppressMessage("Microsoft.StyleCop.CSharp.DocumentationRules", "SA1600:ElementsMustBeDocumented", Justification = "Reviewed. Suppression is OK here.")]
    public static class Fonts
    {
        public const string MenuTitle = "MenuTitle";
        public const string MenuItem = "MenuItem";

        public static void LoadAllFonts()
        {
            FontManager.LoadFont(MenuTitle);
            FontManager.LoadFont(MenuItem);
        }
    }
}